
It's a little late for our Mascot Character, but here's Mario anyway. As suspected, when we started off SSBM we began with Mario. We started with his modeling, motion, programming, sounds, effects and parameters! It all started with Mario. In a word: Modeling: A characters actual appearance, such as form and structure. Motion: Things like punching and jumping, things that had to be animated. Programming: How the character is used by the player, and how the controls interact with the model. Sound: Voices and Sound Effects. Parameter: The balance of speed and movement between characters. All the other characters were based on these criteria that Mario made. He has been their policy for advancement. That's how Mario turned out like this. Neutral B Attack: Fireball Horizontal B Attack: Super Cape up B Attack: Super Jump Punch Down B Attack: Mario Tornado Click Here tp Play Mario's SSB Theme |