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Zethar-II's and ValorXII's Domain
E3 Report

The 2001 Electronics Entertainment Expo ~ 6/08/01

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E3 is one of the largest scale electronic equipment tradeshows. You can feel the importance this year, because of the trade wars about to start. Here is where SSBM is going to be playable to the public for the first time.

I was not part of the exhibitionary members, but I still came to bring the ROM itself, and to teach some people who are presenting the game what to do. I had one of those background important jobs.

There was a GameBoy Advance roulette present over here. Lines extended in long snakes. What if this stole most of the limelight....

Nintendo had the biggest booth out of all of the companies there. Just the titles "Pikmin", "Luigi's Mansion", and "Super Smash Brothers Melee" had 13 units in a darkroom, two of which were playable.

Various music from the games were heard too. The SSBM versions of 'Mario', 'Zelda', 'Donkey Kong', 'F-Zero' and 'Pokemon' were all heard generously. Although, a tradeshow this busy might not have been the best place to show off music....

Along one wall there was a demonstration video playing. We put so much hard work into it, but the audio wasn't heard, and the video wasn't clear. That was disappointing. There were also a lot of people using video cameras to record it.

SSBM had 4 people playing on 3 minute time limits. It was so busy that 3 minutes was all we could allow for everyone to get a turn, and still get a little feel of the game. Nevertheless, it was still very hard to get to play.

Well, it all depended if you were at the right place at the right time (and if you waited there a long time it helped too.)

Once you did get your hands on the game, you were instantly relieved. The Japanese gamers, although not many, had their fun share of play too. We didn't notice a lot of people affected by the controller change, which was good.

Still, those few who got to play had a fun time, but we did have to ask people to please stop and let the next person have a chance.

We really wanted people to enjoy the 1 Player Mode, and others, but being that there were so many people, they just played a standard 4 Player melee. But that's natural, right? We were hopelessly outnumbered, so by the second day we just brought in more controllers.

By the second day, there were some players that looked as though they owned the game because of their skill with characters. But characters will change alot from now.

I also got to walk around and see the other booths, but being a little biased, I liked our booth the best. (I mean, we had a whole lot of people come in our booth!)

After seeing the reaction at E3 it really motivates us. Seeing people who have never played a Smash Brothers game laughing and enjoying themselves really lifts a programmers heart. It's for moments like these why I became a programmer.

Because Smash Brothers can easily be misunderstood (violance and stuff) we worry about its reception in foreign countries. But at least we got to ask the players at E3 "How are the controls?", "Are you enjoying yourself?", etc.

This will probably a most memorable 3 days.

Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai
Masahiro Sakurai

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