NOTE: In this
update, I will refer to SSBM as its
Japanese name (Smash Brothers Deluxe) for
it to make more sense.
The other day, the GameCube Game "Smash
Brothers Deluxe" got a Master Up!
Master Up means
that the Program is finally finished, and
all that's left is to mass produce the
disks in the factory.
Now I will give my impressions (a bit
openheartedly) on the game. It was hard! I
mean, Ive made many games in the past, but
none have compared to the difficulty of
this project!
Objectively, If I were to look at the
finalized version of SBDX, I would say
that Deluxe turned out to live up to its
name, and is packed full of luxury. (It's
pretty amazing for us to pack in all these
things, and not have them all be pointless
to the game!)
But because of the Consumer Mark of
Deluxe Doctorine we are regretting it a
lot. We aimed for you too be able to play
as long as you wanted because of the sheer
feeling of volume experianced from the
game.
The forward appearance is wide, while
the interior is deep, with the simplicity
of the controls, and still, with a great
feel. The lighthearted anticipation, the
fun with the Control Stick. At times
gently, and at others difficult. With cute
characters and cool charactrs, with lot's
to do when alone or with friends. It
nudges at the bud of a child, and
proclaims the heartstrings of an adult.
Personified as this masterpieve,
accelerate with the the various famous
musics, and relive Nintendo's history by
winning the Figures. And on top of all
that, there are even Homepages like this
to interact with!
'The game that takes on the role
GameCube's uprising' is what some have
called SBDX's purpose. Well, it might not
exactly be called that, but you get the
picture.... But I must point out that
making a game with this same plan in mind
is going to be somewhat impossible. Even
for this game we had to take it easy or we
would have burned ourselves out. Not just
mentally, but physically too.
So this this is SBDX, a very special
game inn our hearts. Most likely at
least....
Regrettably, there are parts that were
cut from the game because of time
restraints. But just compare it to the
whole game, and laugh it off as something
small and insignificant.
And thus ends my report.
|