Who would have thought that their
revival would be like this?! Without
further adieu, the very much rumored Ice
*NOTE* In Japanese,
they are both referred to as "Ice Climber"
instead of the plural form.
"Why Ice Climber?", is a question asked
to us many times.
First we decided thatwe wanted to use
one of the original NES Characters for
SSBM. After that it was only a simple
process of elimination.
- Baloon Fight: It looks to easy to
pop the baloon, and after that it's no
- Urban Champion: Not enough Special
- Clu Clu Land: How would they
- Mach Rider: We'd have to make jump
(It's not just these kind of
We also wanted the selected Character
to have something that only they could do.
It was very important for them to be able
to do that.
With Ice Climber, you play as two
people at once. This seemed interesting
enough, so they were chosen to
Fighting Ice Climber can turn out to
actually be rather troublesome. It can be
much harder to defeat them than you would
expect. Ice Climber doesn't leave an
impression as a powerful character, and
there are instances where people using
them can win without realizing it.
Ice Climber has the characteristic of
being slow when they move horizontally in
air. This was also implemented in SSBM, an
almost fatal weakness in the type of game
that it is. Ice Climber seems to be a
Character of both extremes.
(Although, maybe not so much now after the
And to top it off, Ice Climber is made
up from a girl-boy team, two childhood
friends named Popo and Nana. Well, maybe
more than friends, or maybe less than
Enter Ice Climber! The Blue one
is Popo and the Red one is
If either Popo or Nana is knocked
out, the other will have to fight
with a disadvantage.
Ice Shot! With Popo and Nana
together you will fire double the
When 4 people choose Ice Climber
it actually means that 8 fighters
will be on screen at one
Rubber Jump covers an ever so
Tornado Hammer! There are various
advantages when both Popo and
Nana use it at the same